Below are all Terran unit portrait animations and sounds. Click on the unit's portrait to toggle between idle and talk animations and to reveal the sounds. Click directly on the sound name to play the sound in your browser. Click the download icon to access or download the individual WAV file directly.
All unit descriptions taken from the StarCraft Wiki.
Terran Advisor
The Terran player receives instructions and warnings from the Advisor.
- Update 1 Base is under attack.
- Update 2 Your forces are under attack.
- Update 3 Research complete.
- Update 4 Add-on complete.
- Update 5 Nuclear launch detected.
- Update 6 Abandoning auxiliary structure.
- Update 7 Upgrade complete.
- Update 8 Nuclear missle ready.
- Error 1 Not enough minerals.
- Error 2 Insufficient vespene gas.
- Error 3 Additional supply depots required.
- Error 4 Landing sequence interrupted.
- Error 5 Unacceptable landing zone.
- Error 6 Not enough energy.
Civilian
The civilian unit was not trainable in campaign but was used to depict various non-combatant units. In some missions civilians were relabeled and given plot-driven tasks to complete, such as piloting battlecruisers.
This unit's animation is used for both idle and talk.
- Ready Hey, how'd I get here?
- Acknowledgement 1 Hey there.
- Acknowledgement 2 How y'all doin'?
- Acknowledgement 3 What's up?
- Acknowledgement 4 Howdy.
- Affirmation 1 I'm goin'.
- Affirmation 2 No sweat.
- Affirmation 3 Yep.
- Affirmation 4 Alright.
- Affirmation 5 Sure thing.
- Annoyance 1 I wanna be all I can be.
- Annoyance 2 I tell you what, I think I'll join up.
- Annoyance 3 I'm a little claustrophobic, though.
- Annoyance 4 Hope they don't put me in any tight spaces.
- Annoyance 5 Ahh, what the hell; I need that college money.
- Death
SCV
The T-280 space construction vehicle (or SCV) is the terran worker unit. SCVs count as a biological and mechanical unit; they can be healed by medics and other SCVs, but are also vulnerable to a wider range of abilities.
- Ready SCV good to go, sir.
- Acknowledgement 1 Yes sir?
- Acknowledgement 2 Orders, cap'n?
- Acknowledgement 3 I read you.
- Acknowledgement 4 Reportin' for duty.
- Affirmation 1 Affirmative.
- Affirmation 2 Roger that.
- Affirmation 3 Right away, sir.
- Affirmation 4 Orders received.
- Annoyance 1 Come again, cap'n?
- Annoyance 2 I'm not readin' you clearly.
- Annoyance 3 You ain't from around here, are you?
- Annoyance 4 I can't believe they put me in one of these things.
- Annoyance 5 And now I gotta put up with this too?
- Annoyance 6 I told 'em I was claustrophobic—I gotta get outta here!
- Annoyance 7 I'm locked in here tighter than a frog's butt in a watermelon seed fight.
- Mining Action 1 (unused in game?)
- Mining Action 2 (unused in game?)
- Mining Action 3 (Fusion Cutter)
- Mining Action 4 (Fusion Cutter)
- Mining Action 5 (Fusion Cutter)
- Mining Action 6 (Fusion Cutter)
- Mining Action 7 (Fusion Cutter)
- Error 1 I can't build it. Som'in's in the way.
- Error 2 I can't build there.
- Update Job's finished.
- Death
Marine
Marines compose the bulk of most terran front-line forces, ranging from officially government-sanctioned units and local militias to renegades and mercenaries. Koprulu Sector marines are generally equipped with powered armor suits and rapid-fire C-14 rifles. The suit provides full life-support and NBC protection, allowing marines to deploy into environments that would otherwise be inimical to human life.
Despite such material investment into each marine, they tend to have extremely short combat lives. To improve their effectiveness and odds of survival, many marines make heavy use of stimpacks.
- Ready You want a piece o' me, boy?
- Acknowledgement 1 Commander?
- Acknowledgement 2 Standin' by.
- Acknowledgement 3 Jacked up and good to go.
- Acknowledgement 4 Gimme somethin' to shoot.
- Affirmation 1 Go go go!
- Affirmation 2 Let's move!
- Affirmation 3 Outstanding.
- Affirmation 4 Rock and roll.
- Annoyance 1 We gotta move.
- Annoyance 2 Are you gonna give me orders?
- Annoyance 3 Oh my god, he's wacked.
- Annoyance 4 I vote we frag this commander.
- Annoyance 5 How do I get outta this chicken sh*t outfit?
- Annoyance 6 You want a piece o' me, boy?
- Annoyance 7 If it wasn't for these damn neural implants, you'd be a smokin' crater by now.
- Stimpack 1 *Injection* That's the stuff…
- Stimpack 2 *Injection* Aww yeah…
- Death 1
- Death 2
Firebat
Firebats are "armored assault troopers". Firebats are often attached to provide support for marine squads. They are typically armed with dual arm-mounted flame throwers and wear heat-resistant fireproof armor similar to those used by marines, although heavier.
- Ready Need a light?
- Acknowledgement 1 Fire it up.
- Acknowledgement 2 Yes?
- Acknowledgement 3 You got my attention.
- Acknowledgement 4 Wanna turn up the heat?
- Affirmation 1 Naturally.
- Affirmation 2 Flamin'.
- Affirmation 3 You got it.
- Affirmation 4 Let's burn.
- Annoyance 1 Is something burning?
- Annoyance 2 *Flame spurt* Haha, that's what I thought.
- Annoyance 3 I looove the smell of napalm.
- Annoyance 4 Nothin' like a good smoke.
- Annoyance 5 Are you tryin' to get invited to my next barbecue?
- Annoyance 6 Got any questions about propane?
- Annoyance 7 …or, propane accessories?
- Attack 1
- Attack 2
- Death 1
- Death 2
- Death 3
Medic
Marines and firebats may make more liberal use of stimpacks when supported by medics; the increased firepower may be sustained so long as the medics have energy remaining to heal. Medics may also heal protoss and zerg biological units.
- Ready Prepped and ready.
- Acknowledgement 1 Need medical attention?
- Acknowledgement 2 Did someone page me?
- Acknowledgement 3 State the nature of your medical emergency.
- Acknowledgement 4 Where does it hurt?
- Affirmation 1 Right away.
- Affirmation 2 Stat!
- Affirmation 3 I'm on the job.
- Affirmation 4 On my way.
- Annoyance 1 I've already checked you out, Commander.
- Annoyance 2 You want another physical?
- Annoyance 3 Turn your head and cough.
- Annoyance 4 Ready for your sponge bath?
- Annoyance 5 His EKG is flatlining! Give me a defib stat!
- Annoyance 6 Clear! *zap*
- Annoyance 7 He's dead, Jim.
- Restoration 1 (tmedcure)
- Restoration 2 (tmedrest)
- Optic Flare (shot)
- Optic Flare (hit)
- Heal
- Unknown Sound (tmedheal2)
- Unknown Sound (tmedcure2)
- Unknown Sound (tmedrest1)
- Death
Ghost
Ghosts are feared terran covert operatives. They are known for their skill, psionic powers and ability to cloak.
The ghost is a support unit. Its attack and vitality are unremarkable for its cost. Its weapon deals concussive damage, which makes it ineffective against large units (e.g siege tanks and ultralisks) unless massed, which is usually unfeasible due to its high tech position, cost and build time. Ghosts are a poor choice for large-scale combat due to their expensive cost and fragility to many attacks and spells such as spawn broodling, psionic storm and irradiation. Ghosts are also fairly slow which leaves them vulnerable to units like vultures and mutalisks. Defensively, dark templar make good counters against ghosts, especially when they attempt to use the nuclear missile ability.
- Ready Somebody call for an exterminator?
- Acknowledgement 1 Ghost reportin'.
- Acknowledgement 2 I'm here.
- Acknowledgement 3 Finally.
- Acknowledgement 4 Call the shot.
- Affirmation 1 I hear that.
- Affirmation 2 I'm gone.
- Affirmation 3 Never know what hit 'em.
- Affirmation 4 I'm all over it.
- Annoyance 1 You called down the thunder…
- Annoyance 2 Now reap the whirlwind.
- Annoyance 3 Keep it up; I dare ya.
- Annoyance 4 I'm about to overload my aggression inhibitors.
- Lockdown
- Nuclear Strike Marker
- Death 1
- Death 2 (unused)
Hidden
Biker
Profile
Vulture
Vultures are ideal for scouting and dealing with small-sized ground units such as zerglings, zealots, marines and firebats. Given that vultures are not very durable, they are most effective when using hit-and-run attacks to harass the enemy and are not recommended for large scale attacks. Vultures are also effective hunters against units such as high templar, defilers and other ground-based spellcaster units and can get rid an expansion base's workers in little time.
Of interest is the single frame "biker" GIF, which is not used in the game.
- Ready Alright. Bring it on!
- Acknowledgement 1 Whadda you want?
- Acknowledgement 2 Yeah?
- Acknowledgement 3 I read ya… Sir.
- Acknowledgement 4 Somethin' on your mind?
- Affirmation 1 Yeah, I'm goin'.
- Affirmation 2 I dig.
- Affirmation 3 No problem.
- Affirmation 4 Oh, is that it?
- Annoyance 1 Somethin' you wanted?
- Annoyance 2 I don't have time to f*ck around!
- Annoyance 3 You keep pushin' me, boy.
- Annoyance 4 And I'll scrap you along with the aliens!
- Spider Mine Deployment
- Spider Mine Burrow
- Death
Spider Mine
A spider mine burrows into the ground when deployed. When a target enters the range of its motion sensors, it digs itself out and scurries above ground to the target and detonates. Groups of mines can share sensor data making it difficult to traverse a spider mine field undetected. Spider mines are deployed by Vultures, which can carry up to three.
Siege Tank
The dual-mode siege tank concept was a response to the Guild Wars and the goliath. Prior to the war, work had progressed on a static "final defense" cannon. However, the conflict demonstrated the need for mobility and as a result an effort was made to make the cannon more mobile. The solution was creative. An existing tank design was modified so that it could operate as a conventional tank in addition to being able to deploy the cannon and become a static artillery emplacement at will.
- Ready Ready to roll out.
- Acknowledgement 1 Yes sir!
- Acknowledgement 2 Destination?
- Acknowledgement 3 Identify target.
- Acknowledgement 4 Orders, sir!
- Affirmation 1 Move it.
- Affirmation 2 Proceedin'.
- Affirmation 3 Delighted to, sir!
- Affirmation 4 Absolutely.
- Annoyance 1 Da-dadadada, da-dadadadow!
- Annoyance 2 I'm about to drop the hammer…
- Annoyance 3 …and dispense some indiscriminate justice!
- Annoyance 4 What IS your major malfunction?
- Siege Mode (Shock Cannon)
- Siege Mode (Outriggers)
- Death
Goliath
Goliaths are best suited for the anti-air role, especially against large-sized air units. In StarCraft: Brood War, Charon Boosters allows it to outrange even guardians. The goliath's ground attack is less impressive for its cost; compared to two or three marines that deal more damage, the goliath trades firepower for staying power. Goliaths are large, but only take up two slots in a dropship or other transport vessel. It is also suitable for medium ground support with marines and firebats against larger units. Goliaths with Charon Boosters can be used as mobile missile turrets in bases.
- Ready Goliath online.
- Acknowledgement 1 Go ahead, TACCOM.
- Acknowledgement 2 Comm-link online.
- Acknowledgement 3 Channel open.
- Acknowledgement 4 Systems functional.
- Affirmation 1 Acknowledged, H.Q.
- Affirmation 2 Nav-com locked.
- Affirmation 3 Confirmed.
- Affirmation 4 Target designated.
- Annoyance 1 MilSpeck ED-209 on.
- Annoyance 2 Checklist protocol initiated.
- Annoyance 3 Running level 1 diagnostic.
- Annoyance 4 U.S.D.A. selected.
- Annoyance 5 F.D.I.C. approved.
- Annoyance 6 Checklist completed, S.O.B.
- Death
Wraith
The Wraith is best against large-sized air targets. With the Apollo Reactor a Wraith can remain cloaked for over 3.5 minutes.
The ground attack and cloak make Wraiths useful for harassing the workers of poorly defended expansions. They're also useful for picking out lone units scouting before the opposition can react. Wraiths, however, have a weak ground attack, are fairly fragile against most units, and easily damaged. While this is compensated with the cloaking ability, Wraiths are not very massable due to their cost.
- Ready Wraith awaiting launch orders.
- Acknowledgement 1 Go ahead, command.
- Acknowledgement 2 Transmit coordinates.
- Acknowledgement 3 Standing by.
- Acknowledgement 4 Reporting in.
- Affirmation 1 Coordinates received.
- Affirmation 2 Attack formation.
- Affirmation 3 Roger.
- Affirmation 4 Sector locked in.
- Annoyance 1 Last transmission breakin' up… come back.
- Annoyance 2 I'm just curious… why am I so good?
- Annoyance 3 I gotta get me one of these.
- Annoyance 4 You know who the best star fighter in the fleet is?
- Annoyance 5 Yours truly.
- Annoyance 6 Everybody's gotta die sometime, red.
- Annoyance 7 I am invincible… that's right.
- Cloak
- De-Cloak
- Death
Dropship
Dropships are too slow to outrun aerial hunters like mutalisks, scouts, and wraiths. If destroyed any units being carried are lost as well. While it has 8 slots like the shuttle and evolved overlord, the power of stimpacked infantry means a dropship can carry substantial firepower. Compared to its zerg and protoss counterparts (overlord and shuttle), the dropship has a faster speed than the overlord despite having a poor acceleration and is less fragile than the shuttle but slower.
A fleet of dropships is often used to offload units directly on top of or near an enemy base. These "drops" are a key strategy for many terran players.
- Ready Can I take your order?
- Acknowledgement 1 Go ahead, H.Q.
- Acknowledgement 2 I'm listenin'.
- Acknowledgement 3 Destination?
- Acknowledgement 4 Input coordinates.
- Affirmation 1 In the pipe, five by five.
- Affirmation 2 Hang on, we're in for some chop.
- Affirmation 3 In transit, H.Q.
- Affirmation 4 Buckle up.
- Affirmation 5 Strap yourselves in, boys.
- Affirmation 6 I copy that.
- Annoyance 1 When removing your overhead luggage, please be careful.
- Annoyance 2 In case of a water landing, you may be used as a flotation device.
- Annoyance 3 To hurl chunks, please use the vomit bag in front of you.
- Annoyance 4 Keep your arms and legs inside until this ride comes to a full and complete stop.
- Death
Science Vessel
The science vessel is a terran mobile detector. Like most other spell casters, science vessels have no direct form of attack. Air units such as scourge, wraiths or scouts are ideal for dealing with the slower science vessel.
- Ready Explorer reporting.
- Acknowledgement 1 Ah, greetings command.
- Acknowledgement 2 Transmit orders.
- Acknowledgement 3 Receiving, headquarters.
- Acknowledgement 4 We have you on visual.
- Affirmation 1 Let's roll.
- Affirmation 2 Excellent.
- Affirmation 3 Commencing.
- Affirmation 4 Affirmative, sir.
- Annoyance 1 I like the cut of your jib.
- Annoyance 2 E equals MC… D'oh, let me get my notepad.
- Annoyance 3 Hmm, fusion eh? I'll have to remember that.
- Annoyance 4 Who set all these lab monkeys free?
- Annoyance 5 I think we may have a gas leak.
- Annoyance 6 Do any of you fools know how to shut off this infernal contraption?
- Annoyance 7 Ahh… the ship… out of danger?
- Defensive Matrix
- Irradiate
- tveemp00 (Unused)
- Death
Valkyrie
The Valkyrie first appeared in the Koprulu Sector as part of the United Earth Directorate pacification force at the beginning of the Brood War. Equipped for both atmospheric and space flight, a Valkyrie can take substantial punishment from enemy fire before suffering any core systems failures.
Valkyries are equipped for ship-to-ship combat. To this end, they employ H.A.L.O. (short for High Altitude Long Operating) cluster rockets, firing the missiles in volleys of multiple projectiles, impacting with a large area of effect. The dispersal radius of its targeting system is designed to achieve maximum damage to not only its intended target, but also adjacent targets within the blast area.
- Ready Valkyrie prepared.
- Acknowledgement 1 Need something destroyed?
- Acknowledgement 2 I am eager to help.
- Acknowledgement 3 Don't keep me waiting.
- Acknowledgement 4 Achtung!
- Affirmation 1 Of course, mein herr.
- Affirmation 2 Perfect!
- Affirmation 3 It's show time.
- Affirmation 4 Jawohl.
- Affirmation 5 Achtung! (same as above)
- Annoyance 1 This is very interesting… but stupid.
- Annoyance 2 I have ways of blowing things up.
- Annoyance 3 You're being very naughty.
- Annoyance 4 Who's your mommy?
- Annoyance 5 Blucher!
- Annoyance 6 <horse whinnying>
- Afterburners On
- Afterburners Off
- shoot2 (Unused, sounds very similar to the Medic's Optic Flare shot)
- Death
Battlecruiser
The terran Behemoth-class battlecruiser has a staggering 500 hit points; no other standard game unit tops this margin. This makes the battlecruiser the only non-hero unit in the game able to withstand a nuclear strike, which do 500 damage thus allowing the battlecruiser to survive with minimal HP. Their laser batteries can inflict 25 base points of normal damage to air or ground targets. The battlecruiser's attack kills zerg scourge with one shot, and in groups they can shoot down flocks of scourge with minimal damage. In large groups, battlecruisers can quickly decimate enemy troops even in inferior numbers, and are a force to be reckoned with. However, they are very expensive and slow to build, and are only potent in groups. Alone, battlecruisers are easily destroyed.
- Ready Battlecruiser operational.
- Acknowledgement 1 All crews reporting.
- Acknowledgement 2 Receiving transmission.
- Acknowledgement 3 Good day, commander.
- Acknowledgement 4 Hailing frequencies open.
- Affirmation 1 Make it happen.
- Affirmation 2 Set a course.
- Affirmation 3 Take it slow.
- Affirmation 4 Engage.
- Annoyance 1 Identify yourself.
- Annoyance 2 Shields up, weapons online.
- Annoyance 3 Not equipped with shields? Well then, buckle up!
- Annoyance 4 We are getting way behind schedule.
- Annoyance 5 I really have to go, number 1.
- Yamato Cannon Windup
- Yamato Cannon Shot
- Death
Jim Raynor
James Eugene "Jim" Raynor is a former terran marshal turned rebel, who has became one of the major figures in the Koprulu Sector through his work to bring down the Confederacy and, later, in the struggle against the Confederacy's successor, the Dominion. Raynor is one of the few terrans to engage in a long-term alliance with the protoss.
- Acknowledgement 1 Raynor here.
- Acknowledgement 2 This is Jimmy.
- Acknowledgement 3 Anytime you're ready.
- Acknowledgement 4 Go ahead commander.
- Affirmation 1 Sounds fun.
- Affirmation 2 Right on.
- Affirmation 3 This should be good.
- Affirmation 4 Oh yeah.
- Annoyance 1 Hey, quit it!
- Annoyance 2 What's your problem, man?
- Annoyance 3 Look commander, do you mind?
- Annoyance 4 I knew I shoulda stayed in bed this mornin'.
- Death 1
- Death 2
Jim Raynor (Vulture)
Jim Raynor was periodically depicted piloting a Vulture, and shared the same unit portrait. The audibie quotes, however, feature the sound of the Vulture's engine in the background.
- Acknowledgement 1 Raynor here.
- Acknowledgement 2 This is Jimmy.
- Acknowledgement 3 Anytime you're ready.
- Acknowledgement 4 Go ahead commander.
- Affirmation 1 Sounds fun.
- Affirmation 2 Right on.
- Affirmation 3 This should be good.
- Affirmation 4 Oh yeah.
- Annoyance 1 Hey, quit it!
- Annoyance 2 What's your problem, man?
- Annoyance 3 Look commander, do you mind?
- Annoyance 4 I knew I shoulda stayed in bed this mornin'.
- Death
Sarah Kerrigan
Kerrigan was designated Ghost No. 24601 (often simply Ghost No. 24) following the successful completion of training. As a Confederate agent she would go on to assasinate many of the Confederacy's enemies…
- Acknowledgement 1 Lieutenant Kerrigan reporting.
- Acknowledgement 2 What now?
- Acknowledgement 3 I'm waitin' on you!
- Acknowledgement 4 I'm ready.
- Affirmation 1 I gotcha.
- Affirmation 2 Thinkin' the same thing.
- Affirmation 3 It'd be a pleasure.
- Affirmation 4 I read ya. (chuckle)
- Annoyance 1 Easily amused, huh?
- Annoyance 2 Doesn't take a telepath to know what you're thinkin'.
- Annoyance 3 You get off on annoying people, don't you?
- Annoyance 4 You may have time to play games…
- Annoyance 5 …but I've got a job to do.
- Death 1
- Death 2 (same as Death 1)
Samir Duran
Duran claimed to have served in Alpha Squadron before Arcturus Mengsk brought down the Terran Confederacy. Duran, sensing a shift in the power structure, assumed command of a small commando squad called the Confederate Resistance Forces that was dedicated to striking at Mengsk and his new Terran Dominion.
When the United Earth Directorate launched its first attack against the Dominion on Braxis, Duran monitored the attack before offering his services to Vice Admiral Alexei Stukov. Stukov accepted, but only because both men had the same enemy. Even though Duran had the potential to be a valuable asset, Stukov was nonetheless suspicious. This was not a deal that Admiral Gerard DuGalle approved at first glance, because in his eyes Duran was merely a "turncoat" to the Dominion.
- Acknowledgement 1 How can I be of service?
- Acknowledgement 2 What do you need?
- Acknowledgement 3 I'm here.
- Acknowledgement 4 Yes captain?
- Affirmation 1 I'll take care of it.
- Affirmation 2 Right away.
- Affirmation 3 You got it.
- Affirmation 4 Of course.
- Annoyance 1 Is there a problem?
- Annoyance 2 (laughter) I like your style, friend.
- Annoyance 3 But I think you're getting a little too familiar.
- Annoyance 4 I don't believe we've met.
- Annoyance 5 I am Duran. Who are you?
- Annoyance 6 I told you my name. It's Duran, Duran!
- Annoyance 7 What's so funny?
- Annoyance 8 Please, please, tell me now!
- Annoyance 9 Is there something I should know?
- Death
Alexei Stukov
Alexei Stukov was a vice admiral in the United Earth Directorate (UED) and was murdered in tragic circumstances, then mysteriously revived as an infested terran by the zerg to make use of him for their own deeds. He was later rescued by Jim Raynor and the protoss, who used a nanotech serum to turn him back to normal. Stukov was given to the Möebius Foundation so they could research the protoss cure, but as it slowly failed, they experimented on him, resulting in his being re-infested. Stukov eventually escaped from the facility and contacted Sarah Kerrigan, seeking revenge against Dr. Emil Narud who was responsible for his transformation. After the defeat of Narud, Stukov joined the Zerg Swarm and served as one of Kerrigan's commanders.
- I currently have no sounds for this unit.
Edmund Duke (Norad II Battlecruiser)
General Edmund Duke was the Terran Confederacy general in charge of Alpha Squadron. Duke was 53 years old when warfare with the zerg broke out. Somewhat gung-ho, he despised all non-humans on general principle and was prejudiced against Fringe Worlders. Broad shouldered and radiating authority, Duke possessed an impressive physique, though gave some people the impression of a shaved gorilla.
The Norad II, the flagship battlecruiser of Alpha Squadron, had enhanced weapons systems compared to most other battlecruisers. It was also defensively superior to standard Behemoth-class battlecruisers.
- Acknowledgement 1 WHAT!?
- Acknowledgement 2 Well?
- Acknowledgement 3 I haven't got all day.
- Acknowledgement 4 Make up your mind.
- Affirmation 1 'Bout time.
- Affirmation 2 Decisive action.
- Affirmation 3 Should work.
- Affirmation 4 Alright then.
- Annoyance 1 Been a general for fifteen years…
- Annoyance 2 …now I'm takin' orders from a pup.
- Annoyance 3 This Korhol outfit's a mess.
- Annoyance 4 Y'all need some good ol' fashioned discipline!
- Annoyance 5 …that's what you need.
- Death
Edmund Duke (Siege Tank)
There exists audio quotes from General Duke in a siege tank, although it does not make an appearance in the game. It would have happened in the unused mission "Biting the Bullet". More info about this mission can be found at The Cutting Room Floor's StarCraft page.
- Acknowledgement 1 WHAT!?
- Acknowledgement 2 Well?
- Acknowledgement 3 I haven't got all day.
- Acknowledgement 4 Make up your mind.
- Affirmation 1 'Bout time.
- Affirmation 2 Decisive action.
- Affirmation 3 Should work.
- Affirmation 4 Alright then.
- Annoyance 1 Been a general for fifteen years…
- Annoyance 2 …now I'm takin' orders from a pup.
- Annoyance 3 This Korhol outfit's a mess.
- Annoyance 4 Y'all need some good ol' fashioned discipline!
- Annoyance 5 …that's what you need.
- Death